This seems reasonable but for how long...
I think if it's sealing a player it can not be more then 2 min. The player will just log out and stop playing if you can seal a player alive for longer then that.
Personally I don't think a player should be able to be sealed alive Inless it's part of a medical ninjutsu to suspend them In a scroll untill you can get them to a hospital.
But I'm all for only being able to seal players corpses of equal or lower rank after you kill them.
About the corpses, I'm all in for that as well, no matter the rank.
Those can be identified as an interact-able item/object to be either looted or used with sealing/reanimation (latter if implemented which I'm almost certain will not happen).
If a rogue player kills another rogue player but cares not for the bounty, and a squad comes along with a genin being able of fuuinjutsu, why not claim the bounty for your squad? I mean, it's not like the corpse is going to resist.
(However there should be a time-limit wherein the body can no longer be interacted with and disappear).
As for unconscious bodies (those fallen outside the perma-death zone), perhaps an option to 'bind' the chakra of that person to the scroll, allowing them to be summoned through it? (Instead of perma-sealing until unseal).
This allows for a more player-friendly approach whilst still allowing other players to capture a player or bring them in for interrogation.
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