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Author Topic: Some Models  (Read 31791 times)

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Offline Dr_Cuddles

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Re: Some Models
« Reply #15 on: February 18, 2015, 23:49:59 »
Me likey, you dude have a talent :P

Thank you! :)
  • Character Name: Shomitzu

Offline Shivraj

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Re: Some Models
« Reply #16 on: February 19, 2015, 05:26:59 »
Ok cuddles :) and sorry if I am being too harsh :P :3
  • Character Name: Kazuki Raiu




Offline Dr_Cuddles

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Re: Some Models
« Reply #17 on: March 13, 2015, 02:36:58 »
Here is some more models that I have created!

medkit:


Bat:


These are items i have made for a game im making :)
  • Character Name: Shomitzu

Offline Dragon6624

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Re: Some Models
« Reply #18 on: March 13, 2015, 03:32:17 »
Here is some more models that I have created!

medkit:


Bat:


These are items i have made for a game im making :)

That game is gonna be called TF2 right? :)
  • Character Name: Shingen Kajahara
.   .   .   .   .   .   .Valued Virtues.   .   .   .   .   .
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Offline Konohuro

Re: Some Models
« Reply #19 on: March 13, 2015, 13:14:08 »
@dragon6624 The models that you share in an application topic aren't supposed to be necessary related to the game's theme.
@Dr_Cuddles I suggest you to make some more complex models to show your limits.


Offline Dr_Cuddles

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Re: Some Models
« Reply #20 on: March 13, 2015, 19:19:00 »
@dragon6624 The models that you share in an application topic aren't supposed to be necessary related to the game's theme.
@Dr_Cuddles I suggest you to make some more complex models to show your limits.

Well, I am still learning and can't make the most complicated of stuff. I'll try to make more complicated things and post them when finished. :)
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Offline Dragon6624

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Re: Some Models
« Reply #21 on: March 14, 2015, 01:20:08 »
Guys guys, it was a joke (cause of the scout's bat...see?) Nothing more.
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.   .   .   .   .   .   .Valued Virtues.   .   .   .   .   .
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Offline Tripptopping

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Re: Some Models
« Reply #22 on: March 16, 2015, 04:41:22 »
When you are making a independent game you have to think of several things one how can I make this with the lest amount of topology? Two what texture can i put on this so the player really thinks it is on the object and believes it belongs in the environment? Three how often is it going to be seen? For is the player going to hold it or is it going to be apart of the environment? I think Dr_Cuddles did a good job with is because it may not be to most elaborate 3D build but it does the job it sets out to do, it looks like a bat.

 

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