Hey it just came to my mind the game's map, what should it be best? i know this might have already decided, but if not here it is....
I haven't really seen any game with an amazingly big map, the games I've played are divided with portals or doors or something like that.... what do you think? maybe you step on a scroll at the edge of a map and you keep going on the other side of the piece of the world? i didn't even understand myself.
so I'm just throwing this up to discuss a bit about the maps.
The forest or outside of the towns, the division of lands between villages, we all know the villages are named based on their landscape, environment and so on. The forests, the sand, lava, etc, have to end at some time.
Which would be the land that each village owns, should it be a wall between them or just like in Naruto Universe that there is nothing between villages.
Using a metric base system (whatever you want) what should it be fair to be the amount of land that each village owns.
Mini villages, small town around the SLO world?, maybe a small ramen shop for travelers, and their owner is the kage of the closest village?
Also the trees,rock and static things in the world, will it be a good idea to have big trees around the maps? I mean really big trees, there would be normal trees big enough to be running on them, but also some big ass trees, such as the ones you can see in the forest of death in Naruto.
(I'm just throwing questions, what do you think!? don't just look at this without posting below!)
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