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1


As Season Two of MLB The Show 25 draws to a close, San Diego Studio has rolled out a substantial update that refreshes the game's content just in time for the transition into Season Three. With Diamond Dynasty continuing to be the heartbeat of The Show’s post-launch ecosystem, this latest update serves as both a farewell to Season Two's grinding paths and a launchpad for new cards, missions, MLB The Show 25 Stubs and game modes.
Here’s a full breakdown of what’s included in the latest update, what players can expect as they wrap up Season Two, and a glimpse at what’s coming next for MLB The Show 25.
1. Season Two Wrap-Up: Final Boss Rewards & Programs
Season Two has been filled with memorable content: from high-powered Diamond cards to themed programs based on real MLB events. The final reward path capped off with a 99 OVR Boss Pack, offering players a choice between:
99 OVR David Ortiz (Home Run Derby Series) – With maxed-out power against both sides and a solid swing, this Ortiz card was a staple in many Ranked Season lineups.
99 OVR Roy Halladay (Milestone Series) – Known for pinpoint control and elite stamina, Halladay’s cutter-sinker combo made him one of the most difficult pitchers to face.
99 OVR Alfonso Soriano (Awards Series) – A five-tool outfielder with blazing speed and sneaky power, this card added valuable versatility to any team.
The end-of-season program also featured bonus XP rewards for players who completed all Moments, Collections, and Team Affinity tracks. Those who maxed out the XP path were rewarded with additional Stubs, packs, and a special Season Two Choice Pack containing three previously locked bosses from earlier weeks.
2. Latest Roster Update: Attribute Changes & Breakouts
Alongside the content refresh, SDS dropped a fresh roster update with real-time MLB performance adjustments. This update focused on:
Trending Up:
Elly De La Cruz – With multiple home runs and stolen bases over the past few weeks, Elly was boosted to an 87 OVR. His power and speed ratings saw noticeable increases.
Rafael Devers – On a tear with consistent home run production, Devers received a +3 to his Power vs. RHP and Contact vs. LHP.
Tanner Bibee – The Guardians' rising ace now sits at 82 OVR after improved H/9 and K/9 ratings.
Trending Down:
Giancarlo Stanton – A recent slump has impacted Stanton's Contact ratings, leading to a slight drop in overall value.
Michael Harris II – Despite his defensive prowess, Harris’s offensive inconsistencies resulted in a downgrade.
This roster update also shifted multiple players between Gold and Diamond tiers in The Show Market, sparking movement in the investment side of the community, especially among stubs-flipping players.
3. New Event: “Legends vs Future Stars”
A brand-new limited-time event called "Legends vs Future Stars" has gone live. This event pits teams featuring classic MLB icons against squads made up of MLB’s brightest young stars. The unique lineup restrictions force players to be strategic with roster construction.
Reward Highlights:
95 OVR Johnny Bench (All-Star Series)
97 OVR Jordan Walker (Future Stars Series)
Classic Stadium Pack for 25 wins
Legend Bat Skin and Custom Cleats for 30 wins
This event not only offers a fun thematic challenge but also serves as a great XP farm for players finishing up Season Two and prepping for Season Three’s launch.
4. July Monthly Awards Program Begins
With the calendar flipping to July, the Monthly Awards Program has officially begun. The first batch of Flashback and Topps Now cards are available via Moments and Stat Missions, including:
89 OVR Michael Busch (Topps Now) – High Contact vs. RHP and solid fielding.
91 OVR Brandon Nimmo (Topps Now) – OBP machine with solid speed.
94 OVR Gavin Stone (Topps Now) – A strong SP with a deep pitch mix and great control.
These cards will be part of the larger July Lightning Player path, which culminates at the end of the month with a 99 OVR Lightning Legend or Lightning Current card. While the final reward has yet to be revealed, community speculation suggests it could be Shohei Ohtani, based on his multi-homer, multi-strikeout games in early July.
5. XP Reward Path Extended with New “Bonus Bosses”
Though Season Two is ending, SDS has added a “Bonus XP Path” for players who’ve already reached the 100,000 XP cap. This path includes additional packs, stubs, and a “Bonus Boss” choice pack featuring:
97 OVR Jason Giambi (Home Run Derby Classic)
97 OVR Dennis Eckersley (All-Star Series)
97 OVR Yasiel Puig (Flashbacks Series)
This path allows grinders to maximize their remaining playtime while giving more casual players a catch-up mechanic before the XP reset in Season Three.
6. New Collections Incoming – Prepare Your Inventory
In a teaser toward the end of the patch notes, SDS hinted that a new big Collection will be dropping early in Season Three. Players are encouraged to hold on to All-Star, Awards, Milestone, and Takashi Okazaki Series cards, as those are expected to play a major role.
If history is any indication, the reward could be a 99 OVR Legend like Willie Mays, Roberto Clemente, or even a returning Ken Griffey Jr. Such cards typically serve as the cornerstone for Diamond Dynasty squads throughout the summer competitive cycle.
7. Final Notes & What’s Next in Season Three
While Season Two delivered consistent content and fan-favorite cards, Season Three is shaping up to be even bigger. Based on hints from the developer livestream, players can expect:
A new mini-program focused on Team USA vs. World Baseball Classics
The return of Mini Seasons with themed team challenges
A refreshed Ranked Seasons reward structure with more World Series cards
A new Legend Reveal in the first week of Season Three—rumored to be Barry Bonds or Josh Gibson
Conclusion
The latest MLB The Show 25 update is a strong sendoff to Season Two, offering new events, attribute changes, Monthly Awards, and extended XP tracks. Whether you're grinding for the last few rewards or preparing your team for Season Three, now is the perfect time to jump back into Diamond Dynasty. With roster updates aligning closer to real-life performances and a steady drip of new legends and flashbacks, The buy MLB The Show 25 Stubs continues to prove why it’s the gold standard in sports gaming content.

2

In Path of Exile 2, weapon choice plays a major role in shaping your character’s effectiveness, especially with the expanded skill gem and weapon synergy system. One early-to-mid game powerhouse is the Pointed Maul, a two-handed mace that combines strong base physical damage with the ability to stun enemies, making it ideal for builds that rely on overwhelming force and disruption tactics. Whether you're crafting a Stun-based Barbarian or just want a reliable blunt weapon, this guide will explain how to POE2 Currency get the Pointed Maul, where it drops, and how to  POE2 Currency optimize its stats for your build.


What Is the Pointed Maul?
The Pointed Maul is a two-handed blunt weapon classified as a maul-type base in Path of Exile 2. While its base stats can vary slightly depending on item level and modifiers, it is typically sought after for its:


High base physical damage


Built-in stun potential due to high damage per hit


Affinity with strength-based melee skills


Effectiveness in scaling with Increased Stun Duration on Enemies or Increased Stun Threshold Reduction modifiers


This makes it particularly effective for characters who use high-impact skills like Ground Slam, Earthquake, Sunder, or Heavy Strike—all of which benefit from the weapon's natural characteristics.


How to Get the Pointed Maul in Path of Exile 2
There are several ways to obtain a Pointed Maul in PoE 2, depending on your progression, economy, and RNG luck. Below are the key methods:


1. Random World Drops from Monsters and Chests
The most common method is to find the Pointed Maul as a random drop from monsters or destructible containers. It can start appearing in the loot pool as early as Act 2, particularly in zones where two-handed blunt weapons become more common.


Recommended farming zones:


The Bramble Wastes – A forest zone in Act 2 with numerous high-density monster packs


The Temple Grounds – Known for elite enemies that drop higher-level gear


Forgotten Monastery – Strong monsters and minibosses in Act 3 often drop higher-tier mauls


To increase your chances, look for zones with high monster density and use the Increased Item Rarity or Increased Item Quantity modifiers via gear, support gems, or party auras.


2. Vendor Recipe Method
The classic vendor recipe system returns in Path of Exile 2, allowing you to “craft” certain item bases by trading in specific sets of gear. While there isn’t a guaranteed vendor recipe specifically for a Pointed Maul base, there is a way to target rare two-handed mauls:


Recipe Example (for a rare two-handed blunt weapon):


1x White Two-Handed Weapon (any maul)


1x Magic Weapon with Increased Physical Damage


1x Rare Rustic Sash


1x Blacksmith’s Whetstone


Turn this into the vendor for a rare two-handed maul—there’s a chance the base will be a Pointed Maul, depending on item level and current act.


3. Crafting Bench or Artisan’s Crucible (if available)
In PoE 2, crafting mechanics have been streamlined and expanded. If you're lucky enough to unlock the Artisan’s Crucible or similar crafting stations, you may be able to force-craft a Pointed Maul base or apply modifiers to a maul you've already found. Look for blueprints or recipes that let you:


Create a Two-Handed Maul


Add modifiers such as + to Physical Damage, Chance to Stun, or Stun Duration


This method allows you to custom-tailor your maul for your specific build and is ideal for players who want to avoid relying on RNG.


4. Trade with Other Players
For those playing in trade-enabled leagues, the Path of Exile 2 Trade Market is a great place to buy a Pointed Maul. Prices vary depending on the modifiers, item level, and league economy, but base versions are usually affordable early on.


Search for:


Pointed Maul


Filter by Physical DPS (e.g., 200+ for early endgame)


Optional mods: Increased Stun Duration, Adds Physical Damage, + Strength


Trading saves time and allows you to acquire a high-quality maul without spending currency on crafting.


Best Stats to Look for on a Pointed Maul
Once you’ve acquired a Pointed Maul, you’ll want to optimize its stats to suit your build. Here are the top mods and affixes to prioritize:


Prefixes:


Increased Physical Damage


Adds # to # Physical Damage


% Increased Stun Duration on Enemies


Suffixes:


Increased Attack Speed


Increased Strength


+% to Critical Strike Chance (for crit-based setups)


For stunning and knockback builds, prioritize attack speed and stun mods to maximize utility. For pure DPS setups, try to stack flat physical damage and crit chance where applicable.


Upgrading the Pointed Maul: Crafting and Enhancements
Once you have a solid base version of the Pointed Maul, consider the following upgrade paths:


Use Essences (like Essence of Contempt or Rage) to guarantee offensive prefixes


Use a Fossil Crafting approach with Jagged Fossils for melee/physical bias


Corrupt the item for a chance at powerful Vaal implicits, like +10% chance to deal double damage


Slot Support Gems carefully to complement the maul’s strengths (e.g., Brutality, Pulverise, Melee Physical Damage)


Additionally, don’t neglect quality: Use Blacksmith's Whetstones to get the item to 20% quality for maximum physical damage.


Final Thoughts
The Pointed Maul is a powerful and accessible two-handed weapon in Path of Exile 2 that offers reliable stun capabilities and high raw damage. Whether you're just starting your Barbarian journey or optimizing a physical crit setup, knowing how to acquire and enhance this weapon gives you a major edge in the game’s challenging content. From farming in dense enemy zones to cheap Path of Exile 2 Currencys  mastering the crafting system and market trade, there are multiple ways to ensure your build is equipped with a weapon worthy of its potential.


Stay tuned for updates as more content is added in PoE 2,buy POE2 Currency and happy hunting in Wraeclast!

3

Diablo 4 Season 9 has introduced a slew of exciting content, new builds, and a fresh boss ladder system, but among the excitement, a particularly game-changing damage bug involving the Sorcerer class has emerged. This bug has taken the community by storm due to its astonishing ability to Diablo IV Items obliterate high-level bosses—most notably, level 150 "The Pit"—in record time. In this article, we’ll dive deep into what this Sorcerer damage bug is, how it works, why it’s so devastating in The Pit at level 150, and what this means for Diablo IV Items  players and the overall game balance.
What Is The Sorcerer Damage Bug?
The Sorcerer damage bug in Season 9 is an unintended exploit where certain spell damage multipliers stack far beyond their intended limits, leading to exponential damage increases. Typically, Diablo 4’s damage system involves carefully balanced multipliers from skills, gear, enchantments, and buffs. However, this bug circumvents usual restrictions and caps, allowing the Sorcerer’s spells—especially AoE (Area of Effect) and channeling spells—to deliver massive damage bursts that completely break the game’s intended difficulty curve.
Specifically, the bug amplifies skills like Arcane Torrent, Fireball, and Lightning Blast in combination with certain legendary gear sets and skill synergies. Instead of dealing moderate to high damage scaled for level 150 content, these attacks instead deal damage in the tens of millions per second, allowing Sorcerers to effortlessly steamroll through content that was designed to be endgame challenging.
Why Does It Matter for 150 The Pit?
The Pit is a notorious area in Diablo 4’s Season 9 endgame content. At level 150, it represents one of the toughest challenges, featuring extremely durable bosses with complex mechanics designed to push players’ builds and skill to the limit. Normally, clearing The Pit at this level requires optimized builds, strong gear, and careful play, often taking several minutes per boss or even longer.
However, with the Sorcerer damage bug active, the time required to clear 150 The Pit drops dramatically—from minutes down to seconds. This has disrupted the competitive leaderboard scene and impacted the overall player experience. Here’s why the bug is so impactful for The Pit at this level:
Damage Scaling Disruption: The boss’s HP scaling at level 150 is immense, but the bug allows the Sorcerer’s spells to ignore typical damage reduction and mitigation mechanics.
Chain Reaction Damage: The bug enables spell effects to stack, multiplying damage repeatedly on bosses who are hit with multiple spells per second.
Efficient Resource Use: The Sorcerer can maintain high damage output without resource constraints due to the bug’s interaction with cooldown reduction and mana regeneration mechanics.
Bypassing Mechanic Complexity: The usual need to dodge or carefully time attacks is greatly diminished as the sheer damage output kills bosses before they can execute complex attack patterns.
How Does the Damage Bug Work Mechanically?
While the developers have not publicly detailed every technical aspect of the bug, community data mining and testing have uncovered some key mechanics:
Multiplicative Stacking of Damage Buffs: Certain legendary affixes and Sorcerer skill passives that should apply additive damage bonuses instead stack multiplicatively due to a coding oversight.
Uncapped Skill Damage Coefficients: Skills that normally have capped damage coefficients now multiply beyond those caps, especially when combined with specific gear sets that enhance elemental damage.
Interaction with Status Effects: Debuffs like “Enfeeble” or “Chill” that reduce enemy resistance are stacking in unintended ways, further amplifying damage output.
Synergy with Channeling Spells: Channeling spells maintain their damage multiplier over time without resetting, resulting in sustained and skyrocketing damage numbers.
In practice, this means that a Sorcerer with the right gear can unleash a continuous beam or a rapid-fire sequence of spells that grow in damage exponentially every second, quickly overwhelming bosses like those in 150 The Pit.
What Builds Exploit the Bug Best?
The Sorcerer builds exploiting the damage bug often focus on:
Elemental Focus: Leveraging Fire and Lightning damage skills that interact best with the bug.
Cooldown Reduction: Maximizing skill uptime so the amplified damage is applied constantly.
Mana Efficiency: Using passives or gear to ensure no resource starvation during sustained bursts.
Legendary Gear: Equipping items that have the damage multiplier bug interaction, often pieces with elemental damage boosts, skill effect duration increases, and spell damage bonuses.
Popular skill choices include:
Fireball (Channeling Rune)
Arcane Torrent (Multi-hit scaling)
Lightning Blast (Piercing and stacking damage)
Players often augment these with enchantments that boost elemental damage or reduce enemy resistances further.
Community and Developer Reactions
The Sorcerer damage bug has sparked mixed reactions in the Diablo 4 community. Some players are thrilled at the ability to clear extremely difficult content like 150 The Pit in seconds, allowing more casual runs or farming sessions with ease. It has created a surge of hype around Sorcerer builds and temporarily reshaped the meta.
However, many competitive players and purists see it as a threat to the integrity of the game’s difficulty and balance. The bug effectively trivializes endgame challenges and breaks leaderboard competitiveness.
On the developer side, Blizzard has acknowledged the bug and assured the community that it is being addressed. Patches are expected to fix the multiplicative stacking issues and cap the damage coefficients back to intended values. The developers are also monitoring for any secondary effects the fix may have on legitimate Sorcerer builds to maintain build viability without the bug.
What Does This Mean for Players?
For players, the damage bug presents both an opportunity and a cautionary tale:
Short-Term Advantage: Those who capitalize on the bug can farm 150 The Pit and other endgame bosses with unmatched speed, allowing rapid gear and resource accumulation.
Potential Patch Impact: The bug will almost certainly be fixed soon, so players relying solely on it may find their performance dropping drastically post-patch.
Build Experimentation: It highlights the importance of understanding build synergies and skill interactions, pushing players to innovate within the Sorcerer class.
Ethical Considerations: Some players choose not to use bugs or exploits to maintain fair play and the challenge aspect of Diablo 4.
Final Thoughts
The Diablo 4 Season 9 Sorcerer damage bug has reshaped the endgame experience, particularly by enabling the destruction of 150 The Pit bosses with incredible speed and ease. While it provides a temporary thrill and new meta experimentation, it also disrupts game balance and competitive fairness.
As Blizzard works to patch the issue, players have a brief window to explore this powerful mechanic but should prepare for a future where the Sorcerer’s damage output returns to a balanced state. Meanwhile, this bug serves as a reminder of the complexity of game balance in large-scale RPGs like Diablo 4 and the ever-present challenge of ensuring a fair, rewarding experience for all players.
If you’re planning to dive into Season 9 as a Sorcerer, keep an eye on patch notes and community updates to stay informed about bug fixes and meta shifts—and Diablo 4 Gold get ready to adapt your builds accordingly. The D4 GoldGold  thrill of The Pit and Diablo 4’s brutal endgame awaits, whether with or without exploits!
   

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