Shinobi Life Online

Shinobi Life Online Category => Shinobi Life Online Questions => Topic started by: hammarsten1991 on July 29, 2014, 02:40:22

Title: how to train ?
Post by: hammarsten1991 on July 29, 2014, 02:40:22
hello im new to Shinobi Life Online! :D
i did not find this on the forums, but how is the training going to be ?
Title: Re: how to train ?
Post by: Kayleb on August 11, 2014, 08:55:29
As far as I can tell, there is no level up system. The only way you can gain more power is by using skills more, leveling up the power of a skill over another, and by achieving Chuunin and Jounin ranks.
Title: Re: how to train ?
Post by: RyoHazuki on August 12, 2014, 01:00:30
hello im new to Shinobi Life Online! :D
i did not find this on the forums, but how is the training going to be ?

Maybe you could also spar with a friend in hand to hand combat. In order to get your Taijutsu skills up specifically of course. Also, this would just up your actual knowledge on the system not your direct stats.
Title: Re: how to train ?
Post by: AugustRed on August 12, 2014, 03:17:58
hello im new to Shinobi Life Online! :D
i did not find this on the forums, but how is the training going to be ?

Maybe you could also spar with a friend in hand to hand combat. In order to get your Taijutsu skills up specifically of course. Also, this would just up your actual knowledge on the system not your direct stats.

seems legit
Title: Re: how to train ?
Post by: America on August 12, 2014, 03:43:04
I used to play a Naruto game that you train your Chakra, Ninjutsu, Genjutsu, etc separately. If you used a lot of Ninjutsu, then that skill increased. Justu had a minimum requirement of the stats to unlock it. Like a fire kick would be 50 ninjutsu skill and 30 taijutsu skill to unlock. Just an example.
Title: Re: how to train ?
Post by: RyoHazuki on August 12, 2014, 03:47:55
I used to play a Naruto game that you train your Chakra, Ninjutsu, Genjutsu, etc separately. If you used a lot of Ninjutsu, then that skill increased. Justu had a minimum requirement of the stats to unlock it. Like a fire kick would be 50 ninjutsu skill and 30 taijutsu skill to unlock. Just an example.


Sounds legit, what game was it?
Title: Re: how to train ?
Post by: America on August 12, 2014, 03:50:53
I can't remember what it was called. It had a pretty generic name
Title: Re: how to train ?
Post by: RyoHazuki on August 12, 2014, 04:49:26
I can't remember what it was called. It had a pretty generic name

I see, sounds like a cool game regardless. :)
Title: Re: how to train ?
Post by: Kayleb on August 12, 2014, 07:47:30
Yeah
Title: Re: how to train ?
Post by: hammarsten1991 on August 14, 2014, 19:57:30
yhea all of the ideas r good! cant w8 for this game to be released!
it would be really nice if they had like some battlescars thing after beeing defeated, not for this topic but nvm :P
Title: Re: how to train ?
Post by: RyoHazuki on August 14, 2014, 20:22:19
yhea all of the ideas r good! cant w8 for this game to be released!
it would be really nice if they had like some battlescars thing after beeing defeated, not for this topic but nvm :P

Dude... battle scars would be AMZAZING! hahaha  :P
Title: Re: how to train ?
Post by: Nectarini on August 14, 2014, 22:54:46
I hope levelling is done through roaming and as least grinding as possible. I would like to see many custom minigames and combat-quests that involve somewhat smart AIs.
Furthermore, I hope that it's not bound to one main story and/or set of quests, but the levelling-phase let's you more or less drift inn and out as you like (after tutorial-stages of course). Last, but not least my vision is that skill will be a important aspect to the game and  that being set having a sophisticated system to show for it. E.g: Instead of levelling up, you would in effect be "levelling down" meaning as you obtain more powerful skills your base points would go down so that combat would rely more and more on skill as opposed to being a measure of gear and level. Sort of balancing out players at all time. I can't stress enough that if your skill-level are equal then the character that is "higher leveled'  should win.